Honda CIVIC TYPE R EK (1997)
Engine: Honda 1.6L 16V VTEC 185 PS
Traction: FWD (front-wheel drive)
Gearbox: manual, 5-speed (H)
Suspensions: dwb + arb (front, rear)
Fuel capacity: 45 liters
Driver's aids: ABS
When you talk about hot Honda Civics, surely the 6th iteration of this compact-car icon that first appeared in 1972 would take of the forefront of the conversation. The car known in-house as the "EK" and dubbed by Civic loyalists as the "Miracle Civic" arrived in 1995. It boasted excellent fuel economy, high output three-stage VTEC, and a CVT (Continuously Variable Transmission) called the Honda Multimatic.
It came in 3-door hatchback and sedan forms, the latter called the Ferio in Japan. This Civic won Japan's prestigious Car of the Year award, as well as racking up a number of different honors all over the world. In August 1997, Honda introduced a "Type R" variant, which was based on the Civic hatchback. It was the first "Type R" model in Civic's history.
The engine of the Civic Type R was a B16B, a 1.6-liter DOHC 16-valve inline-4, equipped with VTEC. The engine cracked out an amazing 182 HP/8200 rpm, figures previously unheard of in a naturally-aspirated engine. Also, it was lighter than the other Civics, making it that much quicker off the line.
The car was also an excellent handling machine thanks to a lowered body and firmer suspension. Naturally, the Type R made for an exceptional racer, with many victories in Grassroots Motorsports and in Japan's Super Taikyu endurance series. Even after all these years, the car still has a loyal following.
CHANGELOG
v4.0 released 30.11.2020
Physics
- new suspensions setup
- new aero
- new tyres v10
- revised car polar inertia
- slightly decreased fuel consumption
- revised differential setup
- corrected engine idle RPMs
- adjusted engine inertia and brake torque
- revised engine power/torque figure
- slightly increased max brake power
Visual
- new material and shaders from scratch
- new textures for almost any material
- new scratch-made texture for gauge indicators
- new license plates (front, rear)
- added working wipers by norms
- added wipers to slightly optimized LOD_B by norms
- added a bit of dirt to internal glass by norms
- added COCKPIT_HR hierarchy
- added black glasses to rear windows
- added internal window glasses
- corrected tyres dimension
- corrected brake disks dimension
- corrected some face orientation
- removed duplicated mesh
- removed useless stuff
- added CSP carpaint, glass and license plate materials
- added exhaust smoke (CSP only)
- removed flames
- fixed internal glass transparency by norms
- fixed blurred objects
- fixed some transparency issues
Other changes
- new collider kn5 file
- new lights config
- new lights functionality (CSP only)
- new dashlights functionality (CSP only)
- suspensions range as in RL
- working water analog instrument (CSP only)
- swapped soundbank
- tweaked sounds volume
- skins redone from scratch
- updated ambient shadows
- updated CM previews
v3.0 updated 17.02.2020
- new suspension setup
- adjusted brake config
- more precise power/torque figure
- changed street tyres names
- increased ffb multiplier
- tweaked shaders
- updated previews
- regenerated LOD files
- fixed lights
- tweaked flames position
- updated previews
v2.0 updated 08.05.2019
- new aero (ACCR v2)
- new suspensions setup
- new tyres v10 (street 90s, street, semislick)
- corrected engine torque figure
- slightly changed car polar inertia
- tweaked force feedback multiplier
- corrected steer lock and ratio
- little changes to fuel tank position
- slightly increased gear shift times
- tweaked differential
- added visual damage (front bumper and bonnet)
- added deforming bonnet (only with Shaders Patch)
- corrected transmission power loss
- tweaked some shaders
- moved CSP config file into main folder structure
- reworked skins carpaint color
- new license plates
- corrected driver position
- updated skins with baked AO map by RealAKP
- updated Content Manager previews
v1.2 updated 19.01.2019
- added LODs .kn5 files
- new engine power/torque figure
- new aero
- new v10 tyres (street 90s, semislicks)
- new onboard cameras
- tweaked suspensions setup
- changed ABS config
- increased collider height
- increased car fuel consumption
- corrected analog instruments (rpm, fuel)
- reworked lights config
- added lights on central console
- slightly decreased car paint reflections
- updated ambient shadows
- added skin Championship White
- redone skins livery icons
- updated Content Manager previews
v1.1.2 updated 10.09.2018
- corrected car fuel consumption
v1.1.1 updated 25.08.2018
- adjusted tyres shader
v1.1 - 22.08.2018
- new torque/power figure
- new v10 tyres
- added engine sound position
- added odometers
- reworked aero
- adjusted gear preload rpm animation
- adjusted setup options
- tweaked suspensions
- tweaked brakes
- tweaked ABS
- corrected car fuel tank position
- corrected colliders position
- adjusted internal and external lights
v1.0 - 19.08.2018
- initial release
- new tyres v10
- changed shaders settings
- reworked physics
- adjusted setup options
There are no setups for this car.
This car has been used in 0 sessions.
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